apsparks Explaining How to Do Something_tn
Explaining How to Do Something
0
15:10

Explaining How to Do Something

For children with more advanced language, we can teach them to explain to others about how to do something. This increases the student’s opportunities to interact with other people and express what he wants.
apsparks Advanced Questions_tn
Asking Advanced Questions
0
15:10

Asking Advanced Questions

This program is designed to teach students to initiate questions in response to naturally occurring events. The goal of this program is to increase student’s awareness of his environment and actions that people are performing and provide a means of obtaining information.
apsparks_How to teach drawing_tn
How to Teaching Drawing?
0
15:10

How to Teaching Drawing?

This program teaches students to draw different lines and shapes and combine these elements into different items.
apsparks_How to teach cutting_tn
How to Teach Cutting
0
15:10

How to Teach Cutting

This program teaches students cutting skill which can help to expand their independent play or work skills and serves as a functional skill to help solve problems in daily life.
apsparks_How to teach coloring_tn
How to Teach Coloring
0
15:10

How to Teach Coloring

Coloring is a skill that can expand a child’s ability in engaging in leisure activities and participate in activities in school.
apsparks Commenting in Play_tn
0
15:10

Commenting in Play with Peers

Commenting skills in play can be taught successfully if we have our systematic plan. The goal of this program is for students to be able to demonstrate the skill in natural setting (without priming and also with peers).
apsparks_Charades_tn
0
15:10

Charades

This common game is a fun activity to teach social skills to our students as it allows children to interact with each other meaningfully.
apsparks_Charades_tn
0
15:10

Charades

This common game is a fun activity to teach social skills to our students as it allows children to interact with each other meaningfully.
apsparks_Directing peers in songs_tn
0
15:10

Directing Peers in Songs

This program aims to use fun games to develop students’ awareness and responses to their peers.
apsparks_Personality traits_tn
0
15:10

Personality Traits

This program teaches students to discriminate common traits and use traits to predict behavior and make decisions based on person’s traits. It teaches students to use this information to navigate social situations a little bit easily.
apsparks_Directing peers in songs_tn
0
15:10

Directing Peers in Songs

This program aims to use fun games to develop students’ awareness and responses to their peers.
apsparks_Story-making_tn
0
15:10

Story-Making – Answering What’s Next

This program demonstrates the phases of developing story-making skill – answering what’s next. It is a crucial step in developing creativity. Through this practice, we will have a great number of opportunities, to teach students general knowledge and fantasy concepts, to shape their skills in logical reasoning, and to develop higher-level of describing skills.
apsparks_where are you going_tn
0
15:10

Communication Temptation – Where are you going?

Question asking would be a good start to expand the variety of our students’ communication. The purpose of this program is to expand their communication variety and increase their awareness and curiosity to other people.
apsparks_Social categories_tn
0
15:10

Social Categories

This program teaches students to know that there are different kinds of social relationships and different ways of interacting with people from these groups.
apsparks_Emotions (Facial Expression)_tn
0
15:10

Emotions (Facial Expression)

This program teaches students to recognize certain kinds of facial features that would illustrate how somebody feels.
apsparks_Showing off_tn
0
15:10

Showing Off

This program teaches students to show artwork or other things the student has made to others by considering their perspective.
apsparks Delayed Conditional Instructions_tn
0
15:10

Delayed Conditional Instructions

This program is designed to teach students to complete an instruction that they are told to do at a later time when something (the condition) happens.
kimi_Day 6 – 10 Learning how to Learn
Kimi’s ABA Training Progress – Day 6 – 10 Learning how to Learn
0
15:10

Kimi’s ABA Training Progress – Day 6 – 10 Learning how to Learn

In this short video, we will continue sharing our training progress of our little new student, Kimi. Kimi is in his second week of training at AP. In this week, we have emphasized on training his learning to learn skill and improving his in-class learning and concentration spans. Our therapists have developed a series of […]
apsparks_Boggle_tn
0
15:10

Boggle Game

This program offers opportunities for the students to practice their awareness, responding and communication to peers. The goal of this program is to increases students’ initiative in making requests and to respond to another person’s request.
apsparks_Hurray Game_tn
0
15:10

Hurray game

This game doesn’t require any language so it is suitable for most students as long as they can understand the rule of the game. This program increases students’ awareness and responsiveness.
apsparks_Hurray Game_tn
0
15:10

Hurray game

This game doesn’t require any language so it is suitable for most students as long as they can understand the rule of the game. This program increases students’ awareness and responsiveness.
apsparks_Boggle_tn
0
15:10

Boggle Game

This program offers opportunities for the students to practice their awareness, responding and communication to peers. The goal of this program is to increases students’ initiative in making requests and to respond to another person’s request.
apsparks_When_tn
0
15:10

When

This program teaches a student the different temporal concept and the listening skills to comprehend when questions.
apsparks_Multi-Part Instructions_tn
0
15:10

Multiple-Part Instructions

This program teaches students to follow instructions that involve 2-steps. Multi-part instructions refers to instructions that have a combination of verb, adjective, prepositions and nouns. The purpose of this program is to teach students to follow multi-part instructions which allow them to become more independent as well as increasing their information retaining skills.
apsparks_Emotions_tn
0
15:10

Emotions

This program teaches students to understand the situations that may make people feel a certain kind of emotion and understand the relationship between them.
apsparks_discriminate likes and dislikes_tn
0
15:10

Discriminate Likes and Dislikes

This program teaches students to identify if other people like or dislike something. This social skill allows us to match up with people who are interested in the same things we are and to please or avoid upsetting others.
apsparks_discriminate likes and dislikes_tn
0
15:10

Discriminate Likes and Dislikes

This program teaches students to identify if other people like or dislike something. This social skill allows us to match up with people who are interested in the same things we are and to please or avoid upsetting others.
apsparks_Following Out of Chair Instructions_tn
0
15:10

Following Out of Chair Instructions

This is a following instructions program. The purpose of the program is to have students learn to go away from the therapy area to retrieve items and return back to their chair. It also works to develop the student’s memory, scanning skill and overall participation.
apsparks_First Last_tn
0
15:10

First / Last

This program incorporates sequencing into student’s use of language, increase attention to the temporal relationship between events and improve recall.
apsparks_Whats Next_tn
0
15:10

What’s Next?

This program teaches a student the concepts of What’s Next. The goal is to increase the student’s social and environmental awareness as well as his/her logical reasoning and basic inferencing skill.
apsparks_Gestures_tn
0
15:10

Gestures

This program teaches student to understand and use often-used gestures such as “stop” and pointing to communicate with others and to increase their ability to read social cues.