This game is designed to teach a student to watch the other students to learn what to do and what sounds animals make, while also watching the teachers to learn how to run the game.
This phase is designed to teach students to remain calm during the longer presence of a stranger who is presenting some demands and reducing time with the familiar person.
This phase is designed to teach a student to request for the toilet during a normal therapy session. Toby gives some general tips regarding progression through the program and generalization into the community.
This phase is designed to teach a student to be more comfortable in the bathroom. Toby emphasizes using a powerful reinforcer, understanding contingency, and how to have a student drink more.
(Toby explains how and when to run the program!) An informal preference assessment occurs to identify the least preferred food. Then, the student will touch, hold, and smell the food. Subsequently, he will receive a highly preferred food.
This phase is designed to teach students the components to think about when he is carrying items (walking slower and using 2 hands), and then practice.
This phase is designed to teach a student to select a toy (which can be used in a social game), and then, after completing some work, the student will ask an adult to play.
This phase is designed to teach a student to select a toy (which can be used in a social game), and then, without a prompt, the student will ask an adult to play.
This phase is designed to teach a student to understand that having another person around can be beneficial by creating a circumstance where he needs assistance.