Competitive Tokens

Competitive Tokens can increase competitiveness and motivation in finishing the token round. As the reinforcement now is restrictive such that the person who finishes faster can gain reinforcement first. Competitive tokens also help in increasing the awareness of the surroundings and allow the student to be more aware of how the others are doing compared to him/herself.

We have different designs of competitive token boards to suit the needs and interests of different students.

The theme of the token board can depend on the interest of the students. The one with superheros allow sticking of students’ faces on, making the tokens more identifiable for students using the token board. The blue & green squares and rocket token boards here have designated spots for moving on, whereas the ones with the vehicles, superhero and trains do not have definite spaces to move the tokens forward, such that teachers can be more flexible in moving the tokens towards the end points.

 


Blue & Green squares:

  • Blue represents a student, and green represents another student
  • Student will get a token based on the expected behavioural criteria
  • The student who finishes his/her tokens first will be reinforced

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Rockets:

  • Student can pick a rocket and place at the starting point
  • The rocket will be moved forward one step if the student met the expected behavioural criteria
  • The rocket that reaches the moon first will be reinforced

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Vehicles on Road:

  • Each vehicle represents a child
  • Vehicle will move forward if behavioural criteria are met
  • Whoever reaches the finishing line first can gain access to reinforcers

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Superheros:

  • Student can choose the superhero token or stick his/her own face on the superhero body
  • The superhero will move towards the monster if behavioural criteria are met
  • The superhero that reaches the monster first will be reinforced first

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Train on tracks:

  • Each train represents a child
  • The train will move forward on the track towards the post based on the expected behavioural criteria
  • The train that reaches the post first will be reinforced

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Santa’s Sleigh:

  • Each Santa’s Sleigh represents a child
  • The sleigh will move towards the house on the expected behavioural criteria
  • The sleigh that reaches the house first will be reinforced

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